Developing a game demands a lot from any developer, and even more from fresh and mostly inexperienced teams working on their first indie project. With this in mind, it is not surprising that usually their focus purely on game engines, gameplay and their creative ideas. Important factors such as user retention, community building and even finances are quickly pushed into the background.
The Indie Campus – Cologne | Retention and Monetization Summit – powered by 4Players will provide assistance and suggestions on how to keep the focus on the game, while still creating the right environment as well as mindset to prepare and release a fully functional game for an eagerly waiting audience.
INDIE HUB and 4Players are happy to invite (indie) teams from around the world to join informative lectures, workshops and discussions on September 14th and 15th.
|10:00 – 10:30||Indie Hub & 4Players||Welcome to Indie Campus – Cologne!|
|10:30 – 11:30||Talk||Phillip Schuster, CEO 4Players||How to make your game more social, interactive and immersive|
|11:30 – 12:00||Talk||Dominik Lauf – Program Lead & CPO Magenta Gaming||Cloud Gaming for Business Development and Game Design.|
|11:30 – 12:30||Roundtable Discussion||Tobias Edl – Head of New Business Relations, Whow Games GmbH|
Marvin Eschenauer –Head Of Business & Growth, Bytro
Marcin Kugla – Founder, Ada-Quest / Ruhrpott Blockchain Technologies
|How to sell your game.|
|12:00 – 12:30||Talk||Thomas Gueridon – CEO Playthora||Retention with ingame store|
|12:30 – 13:00||Break & Networking|
|13:00- 14:00||Talk||René Otto – Attorney at law, Van Iersel Luchtman||Recognizing a good publisher deal|
|13:00 – 15:00||Workshops||4Players Team||4Players SCILL & 4Players ODIN|
|14:00 – 15:00||Talk||Martyna Neumann-Baranowska – Senior Marketing Manager, sheepyard||Mobile games marketing|
|15:00 – 16:00||Talk||Seren Besorak – Co-Founder & CEO, TriTri Games||Post Mortem “Jessika”.|
|15:30 – 16:30||Roundtable Discussion||Christopher Wulf – Business Development Consultant|
David Jimenez – Co-Founder & Lead Designer, 2Awesome Studio
Martine Spaans – Founder, Tamalaki
|Ask me anything: Publishers|
|16:00 – 16:30||Talk||Marie Mejerwall – Game Director META Games|
|16:30 – 17:00||Break & Networking|
|17:00 – 17:30||Talk||Ahmed Hisham Hendy – Game Designer||How to build a satisfying game.|
|17:30 – 18:00||Talk||Astrid Gooding – Head of Events, devcom||How to approach a publisher.|
|18:00 – 19:00||Talk||Don Daglow – Game Designer | Exec Producer | Emmy® Award winner | Best-Selling Author & Narrative Designer||Setting up your Indie Business.|
We are looking for a few volunteers, who want to join the event team and support us. Explicitly it’s about moderating the session chats and collecting the questions in the chat for the Q&A afterwards, so it’s quite a cool role as you can really follow the individual talks/panels/workshops and dive deep into content. The program goes over two days and includes about 5-6 hours of content per day. Depending on the number of moderators, that would be 2 to 3 session “work shifts” per day. Each session lasts between 30 to 60 minutes (excluding the keynote opening on both days), the Q&A afterwards is moderated by the respective stream/stage host, so there are no activities for the session moderators here.
In return we offer you a Ticket Indie Game Fest, the possibility to get in touch with our speakers and as always, our eternal gratitude and love.
Don’t miss one of the most exciting game developer summits in 2021! We are super excited to meet with you and discuss game design, retention and monetization in a chilled and informative way.